![]() Death of a Thousand Cuts: A lot of the Bots are cheap, weak, and short-ranged.The unit description even says "death from above".Death from Above: Orbital Lasers take a while to build, but if the other side doesn't have anything to shoot them down.Cyber Cyclops: A few of the robots have this.Critical Existence Failure: Commanders can walk around just fine with next to no HP, but one hit over that and they turn into a mushroom cloud.And equally annoying if you're unlucky enough to have only unlocked vehicles at the time.It gets really sad when an AI puts all of it's resources into naval dominance of a planet with barely enough water to hold its base. Crippling Overspecialization: The AI opponents in Galactic Conquest mode have preferred strategies like swarms of aircraft or bots which are easily countered.Construct Additional Pylons: Completely justified in-game, as you're taking part in a rolling war where only the commanders travel to planets, use up all the resources and then move onto the next, requiring that they construct everything needed to wage war on-the-go.Colour Coded Armies: With no unit cap, this is the only way to have a hope of telling what's going on in any large battle.The new orbit does not have to be stable, or free of other planets. Colony Drop: The Halley Engine allows players to change the orbits of medium to small planets.The commander has the "Uber cannon", similar in function to the two predecessors.BFG: Several advanced buildings and units.The smallest of those can be equipped with engines. Baby Planet: All the planets seen are substantially smaller than would be stable spheres.Though with enough units, even a high-end computer will begin to crawl. Arbitrary Headcount Limit: Completely averted.Effectiveness varies greatly depending on what you need and the enemy has. Anti-Air: Every unit class and the defenses have 1-2 things capable shooting Air.If you're going to see it a lot (it's the name of the game after all), it might as well be spectacular! Apocalypse Wow: The dev team's goal, at any rate.Apocalypse How: All the way up to physical annihilation on a planetary scale, at least for small planets.After the End: "The Age of Humanity is long past.".The Manhattan is this too but slower, more expensive and has a nuke. ![]() To an extent, Commanders are this - upon dying, they explode in a nuclear fireball, and some games with multiple Commanders on a side would see a Commander just walking into an enemy base and suiciding, taking out half the base at the same time (this technique is called " Com Bomb" by the community and is now not as feasible anymore due to the much lower commander explosion damage).They do, however, explode when close enough to an enemy unit or building. Incredibly cheap, quick to produce, and with very low health, they have no actual armament. ![]()
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