![]() Like Superhot, the game world will move only when she moves and you can hold down a button to remain stationary while the world around you continues moving. Shadwen herself is capable of traversing through levels with a grappling hook and her own movement abilities (a note on the overall movement: it’s not at all fluid). Shadwen‘s mechanics try to make up for it and to be honest, the whole setup is interesting when you first start experimenting with it. What could have been a cool dynamic in a medieval setting is little more than a poor set-up for the game’s escort mission premise. Why does Lily so patiently await Shadwen‘s commands rather than just alerting the guards of her criminal activity? Why does Shadwen care enough to not want this girl to see corpses? These aspects are never really explained and for that matter, the story from that point is relegated to little more than dialogue over animated stills over loading screens. Sounds unique but then the game turns into one big escort mission wherein you’re meant to leave Lily behind, traverse ahead to eliminate guards, and then holler at her to run through unscathed. Running into Lily along the way, Shadwen decides to take the girl along rather than risk her alerting others or killing her. Going into flashback mode, you catch up with Shadwen before the assassination as she makes her way to the target. The story for Shadwen features an intriguing premise – you play as the titular assassin herself, having just assassinated the King with a young girl by your side named Lily. "Like Superhot, the game world will move only when she moves and you can hold down a button to remain stationary while the world around you continues moving." There’s only one problem – it’s not fun, it doesn’t feel new at all and it’s anything but straightforward with how maddeningly the game reacts to your actions at times. Sounds fairly straightforward, this hodgepodge of elements from numerous other games mashed together to create something new. However, it’s also an instant-game over simulator that wants you to rewind time to find the right ways to accomplish missions. It’s a game where stealth meets movement-based time passage masquerading as tactical planning. Video games, in a way, are amazing examples of paradoxes, since they mesh together several mechanics that work well even if they shouldn’t exist at the same time.įrozenbyte’s Shadwen is an example of a paradox. They exist everywhere and anywhere, representing situations that simultaneously are and aren’t.
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